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Confined spaces

In this simulation, I worked on the second exercise added, and it was honestly super fun to develop. We had to design an entire sewer system and decide what kind of bugs and animals users would encounter along the way. It was a very creative project and a bit naughty, in the best sense.
The most fun part was watching people try it for the first time: screams, shivers, and "I'm not going down that!" expressions that confirmed we had achieved total immersion. It was a great experience, both in terms of design and audience reaction.

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