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Waste management

This was, without a doubt, one of the projects I enjoyed the most. Although at Ludus we usually work on serious games, this time we were asked to create a truly immersive recycling game. The challenge was to design an experience that taught recycling, was entertaining, and, at the same time, fit in with the visual and narrative style of the platform's other simulations. In the end, we came up with an idea that worked: a minigame in which you have to sort waste on a conveyor belt that moves faster and faster. The goal is to recycle as many items as possible before making three mistakes (which, at that speed, eventually happen). It was a really cool balance of knowledge, skill, and reflexes, and we were quite proud of the result.

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