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Ivartetris

This project was born from a spontaneous collaboration with illustrator Ivart. After discovering his illustrations, where pop culture characters were integrated into Tetris pieces, the idea emerged to transform this visual concept into an interactive experience.

The challenge was turning a primarily artistic concept into a game that preserved the essence of his universe, respected his style, and made the interaction feel not like an added feature, but as a natural extension of his work.

Based on his illustrations, I developed Ivartetris, a small interactive tribute that adapts his visual identity into a video game format. Alongside designing the experience, interface, and all visual elements, I was also responsible for programming the game.

This part represented a personal challenge, as I had not programmed for more than five years. I decided to use the project as an opportunity to put my skills back into practice and explore what I could achieve with my current knowledge and tools. It was a way to step outside my comfort zone and once again explore the connection between design and development.

From the interface to the audiovisual elements, I worked to ensure that every part of the experience aligned with the brand’s aesthetic, paying attention to details such as the graphic style, sounds, and overall feeling of the game. I also added direct links to Ivart’s social media profiles to connect the experience with his work as an illustrator and make it easier for users to discover more about his creative universe.

Although it was a smaller project compared to some larger-scale experiences, it was especially rewarding because it combined design, programming, creativity, and brand identity. It allowed me to recover technical skills, experiment with product development, and reinforce the idea that great experiences emerge when design and technology work together.

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