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Ludus Portal

With the arrival of standalone, we had to adapt and redesign part of the Ludus platform to work well in this new environment. We took the opportunity not only to create a specific standalone environment, but also to give the PC VR version a facelift.
The challenge was to design a clear interface, consistent with the Ludus aesthetic, highly intuitive, and that would work equally well in both PC VR and standalone. We also wanted anyone to be able to navigate it, even without prior VR experience.
We conducted several rounds of user testing to validate each step of the design, and I'm truly happy with the result. It was a project where I learned a lot about user-centered design and how to adapt an interface to different technological environments without losing visual consistency or ease of use.

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