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CPR

When I joined this simulation project, development was already underway thanks to a colleague’s previous work. However, it gradually became one of those projects I grew especially attached to because of everything it involved in terms of design and user impact.

Throughout the development process, I contributed to several stages of the experience’s evolution. The first phase focused on visually adapting the simulation to Ludus’ style, ensuring that it maintained a consistent identity with the rest of the platform’s experiences. Later, we worked on improving the interaction design, aiming to find a more natural way to position the virtual mannequin without relying exclusively on controllers or headset-based input as the only method of interaction.

The biggest challenge came with the transition to a standalone version. The simulation had originally been designed around a physical setup, but we wanted to make it possible to use without requiring a real mannequin to carry out the training. This meant rethinking part of the experience and finding a solution that preserved both the realism and effectiveness of the training within a fully virtual environment.

To achieve this, we redesigned the learning flow, adapting interactions and essential elements so that users could complete the training entirely through the immersive experience. The goal was for technology not to become a barrier, but rather a tool that made this type of learning more accessible.

The result was a more flexible and accessible experience, ready to be deployed in new virtual reality environments. Personally, it was one of the most meaningful projects I have worked on, as it combined design, technology, and a purpose with real-world impact: helping more people learn an essential skill through a practical and intuitive approach.

As a small side effect of the design process: after repeating so many tests, simulations, and validations, I ended up learning how to perform CPR fairly well. So besides designing the experience… I could probably pass the user test from a first-person perspective.

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