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CPR

When I started working on this simulation, it was already underway thanks to the work of a colleague, but it soon became one of those projects you grow particularly attached to. Over time, I participated in several key updates: the first focused on adapting it visually to the Ludus style; another in which we explored how to position the virtual bust without having to use the controllers or headsets directly; and a final one to bring the simulation to standalone.
In that final phase, we also faced a significant challenge: completely eliminating the need to use a physical bust for training. It was a true exercise in design and innovation, and personally, one of the most beautiful projects I've ever worked on. I felt like we were truly facilitating the learning of something essential.

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