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Angel's Gate
Angel’s Gate was born out of my curiosity to learn how to develop experiences in Unreal Engine and expand my knowledge beyond design. The goal was to step outside my comfort zone and gain a deeper understanding of how video games are built from a more technical perspective, exploring the connection between design, programming, and interactive experience creation.
To begin, I followed a course by Carlos Coronado as a learning foundation, but decided to take it one step further: instead of simply reproducing the exercises, I applied what I learned to create my own game from scratch. I designed levels, experimented with different mechanics, and progressively increased the difficulty to create an experience that would genuinely challenge the player.
One of the most interesting aspects of the project was building the environments and defining the identity of each level. I created maps with different themes, aiming for every stage to have its own personality and ensuring that players felt they were progressing through a diverse experience rather than simply overcoming repetitive obstacles.
Throughout development, I continuously iterated on difficulty, pacing, and the overall gameplay experience. I adjusted different elements based on testing sessions to achieve a balance between challenge and enjoyment.
The result was a fully self-driven project that allowed me to explore game development from a much broader perspective. Beyond strengthening my technical skills, it was an opportunity to better understand how design decisions influence the way users play, learn, and engage with an interactive experience.
Although it started as a personal project with no existing audience, it surpassed 100 downloads and reached several small streamers who decided to try it out and share their gameplay. For me, this was a very positive sign: beyond creating a functional game, I had managed to build an experience that sparked curiosity and encouraged others to engage with it.













