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Frikicutes

Frikicutes was a personal project born with a very specific goal: to recover and strengthen my programming skills while continuing to grow as a designer. I wanted to explore the relationship between design and development by creating a complete experience from start to finish, combining the creative process with the technical side.

The idea came from classic clicker games, such as the well-known game where the goal was to click on an egg millions of times. Starting from this simple mechanic, I decided to give it a more personal twist and transform it into a collectible-based experience.

This is how the Frikicutes were created: a collection of adorable characters that users can unlock by breaking eggs, each one with its own design, personality, and surprise attached. The challenge was not only to create an engaging mechanic, but also to make the experience appealing through curiosity, rewards, and the desire to complete the collection.

Alongside designing the characters, interface, and user experience, I was also responsible for programming the project. This allowed me to practice development again after spending more time focused on design, apply my current knowledge, and better understand how to turn a visual concept into a functional experience.

The result was a small but complete project where I worked through the entire creation process: from concept development and visual design to technical implementation. Frikicutes became a way to continue learning, experiment with new ideas, and keep strengthening the connection between design, creativity, and code.

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